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 * Adventurous
 * Dark Secret
 * Lore Whore
'''Name''': undecided

'''Parents''': Steve's character. Steve suggested pippa's character too. Not confirmed this with her yet. I suspect GMs can get me contact details or check this though. Given that I believe steve is playing a 4th Gen firstborn this may make me the rather exciting 5th gen firstborn (is this actually allowed?).

'''Age''': Age discussed was of teh order of about 500-1000 years I seem to remember. The main fixing point of the age is that I was old enough to take control of a realm when the "revolution" happened and my grandfather was slain.

'''Personality''': Fairly quiet and studious. Not usually one to hold a grudge but at the same time somebody who prefers to avoid direct action and engage on a conflict on a more subtle basis. He would probably make a reasonable politician where it not for his relative lack of interest in political power. His driving focus is research and the quest for knowledge nad understanding. Primarily to try to make the world a better place but this comes out fairly tangentially at times.

'''Personality Traits''': Lore Whore. Other traits come out to a lesser extent. Adventurous as a side effect of the quest for knowledge: often travelling to see new places and new things.

'''Kingdom''': Steve's characters kingdom.

'''Realm''':

# How do you rule your realm (e.g. worshipped as a god, honoured as a king, etc)

The people of the realm see my character (a name would be very useful) as something of a god. This isn't something that my character has deliberately fostered, just something that he never bothered to correct them over. He has given them a relative paradise to live in compared to their old life and his general firstborn-ness makes them think that. It is likely also to do with their history before he came to the realm that suggested a saviour. I'll write a more detailed history when I get a moment.

# What is the cultural style of your realm ("quasi-Aztec" or similar would be an acceptable answer)

Relatively hi-tech style and with a pervasive religious theme. About as futuristic as you get in the age. I'd like to say Renaissance but that might imply too high a level of technology. The idea is that my character has made some huge artifact devices that have largely taken off the workload of the people in mining, the main focus of the economy. There is still a requirement to tend to the artifacts in various ways (ritualistic things of various sorts). All work is focussed through the church, the leaders of the church being the leaders of teh community. The highest people in the church are in communication with my character and thus tend to be the most intelligent. The church is not obtrusive however. It is integrated seemlessly into the society and isn't even thought of as something that you would consider a choice on, it is just there and of course you follow their beliefs. Again, more information when I get time to write a full history...

# What is the main terrain in your realm

The main terrain is Relatively inhospitable. Ranging from hilly to mountainous. There are occasional flatlands that allow for farming and the like but of primary interest are the mountains that contain the mines. (I'm happy for this to be adjusted to fit in with any existing geography since it is ot very relevant to my ideas)

# What specialised military forces and defences does your realm possess (if any)

None really.

# What is the magical paradigm in your realm

The magical paradigm is a reflection of the technical nature of my character. Metallic, clockwork and even more bizarre imagery, all with a kind of life to it so that there might be a giant machine that appeared to pulse, forcing viscous liquids through pipes as if it was a heart. Similar in a way to the appearance of some of the machines in the matrix but with a more alive and less active appearance.

# How is your realm administered (e.g. by a bureaucratic hierarchy, by a hereditary nobility...)

The realm is administered by a simple bureaucracy in the guise of the church. They organise pretty much everything, positions in the church being filled by appointment by those above except for the very top where it is in theory chosen by my character but more realistically by a council of the senior members of the church since my character has little interest in precisely who is in charge.

'''Stats'''

Preliminary notes for a first born character

Name: undecided

Parents: Steve's character. Steve suggested pippa's character too. Not confirmed this with her yet. I suspect GMs can get me contact details or check this though. Given that I believe steve is playing a 4th Gen firstborn this may make me the rather exciting 5th gen firstborn (is this actually allowed?).

Age: Age discussed was of teh order of about 500-1000 years I seem to remember. The main fixing point of the age is that I was old enough to take control of a realm when the "revolution" happened and my grandfather was slain.

Personality: Fairly quiet and studious. Not usually one to hold a grudge but at the same time somebody who prefers to avoid direct action and engage on a conflict on a more subtle basis. He would probably make a reasonable politician where it not for his relative lack of interest in political power. His driving focus is research and the quest for knowledge nad understanding. Primarily to try to make the world a better place but this comes out fairly tangentially at times.

Personality Traits: Lore Whore. Other traits come out to a lesser extent. Adventurous as a side effect of the quest for knowledge: often travelling to see new places and new things.

Kingdom: Steve's characters kingdom.

Realm:

# How do you rule your realm (e.g. worshipped as a god, honoured as a king, etc)

The people of the realm see my character (a name would be very useful) as something of a god. This isn't something that my character has deliberately fostered, just something that he never bothered to correct them over. He has given them a relative paradise to live in compared to their old life and his general firstborn-ness makes them think that. It is likely also to do with their history before he came to the realm that suggested a saviour. I'll write a more detailed history when I get a moment.

# What is the cultural style of your realm ("quasi-Aztec" or similar would be an acceptable answer)

Relatively hi-tech style and with a pervasive religious theme. About as futuristic as you get in the age. I'd like to say Renaissance but that might imply too high a level of technology. The idea is that my character has made some huge artifact devices that have largely taken off the workload of the people in mining, the main focus of the economy. There is still a requirement to tend to the artifacts in various ways (ritualistic things of various sorts). All work is focussed through the church, the leaders of the church being the leaders of teh community. The highest people in the church are in communication with my character and thus tend to be the most intelligent. The church is not obtrusive however. It is integrated seemlessly into the society and isn't even thought of as something that you would consider a choice on, it is just there and of course you follow their beliefs. Again, more information when I get time to write a full history...

# What is the main terrain in your realm

The main terrain is Relatively inhospitable. Ranging from hilly to mountainous. There are occasional flatlands that allow for farming and the like but of primary interest are the mountains that contain the mines. (I'm happy for this to be adjusted to fit in with any existing geography since it is ot very relevant to my ideas)

# What specialised military forces and defences does your realm possess (if any)

None really.

# What is the magical paradigm in your realm

The magical paradigm is a reflection of the technical nature of my character. Metallic, clockwork and even more bizarre imagery, all with a kind of life to it so that there might be a giant machine that appeared to pulse, forcing viscous liquids through pipes as if it was a heart. Similar in a way to the appearance of some of the machines in the matrix but with a more alive and less active appearance.

# How is your realm administered (e.g. by a bureaucratic hierarchy, by a hereditary nobility...)

The realm is administered by a simple bureaucracy in the guise of the church. They organise pretty much everything, positions in the church being filled by appointment by those above except for the very top where it is in theory chosen by my character but more realistically by a council of the senior members of the church since my character has little interest in precisely who is in charge.

Stats

Personal (evens)

Affinity

20

Artifice

18

Charisma

14

Might

12

Subterfuge

16

Realm (odds)

Crucible

19

Dominion

15

Fortress

13

Martial

11

Realm

17

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